AMC Guards

A mercenary grunt force of the Arzno Mercenary Company

Description:

Light Armor
F: Rm 30
A: Gd 15
S: Gd 15
E: Gd 15
R: Gd 10
I: Gd 10
P: Gd 10
AC: Ty 6

Health: 75 Karma: 36

Equipment:
AMC Standard Light TW Power Armor:
-Body Armor: Am protection vs. All
-Gas Mask: Rm protection vs. Gas and Airborn attacks
-Goggles: Ex protection vs. Blinding
-Night Vision: Doesn’t suffer any penalties in darkness
-Small spikes cover the body and offer Good damage

Standard TW Energy Rifle:
-treat as magic/energy blasts (Remarkable)

Talents: Law Enforcement, Military, Martial Arts A, E, Tracking


Moderate Armor
F: Rm 30
A: Gd 15
S: Gd 15
E: Ex 20
R: Gd 10
I: Gd 10
P: Gd 10
AC: Ty 6

Health: 80 Karma: 36

Equipment:
AMC Standard Incursion Power Armor:
-Body Armor: Un protection vs. All
-Flight: Ex
-Gas Mask: Rm protection vs. Gas and Airborn attacks
-Goggles: Ex protection vs. Blinding
-Night Vision: Doesn’t suffer any penalties in darkness
-Stealth and Camouflage

Standard TW Energy Rifle:
-treat as magic/energy blasts (Remarkable)

TW Grenades:
-Stun
-Magic/Energy damage (Fantastic)

Vibro Forearm Blades:
-slashing/cuts through body armor (good)

Talents: Law Enforcement, Military, Martial Arts A, E, Tracking


Heavy Armor
F: Rm 30
A: Gd 15
S: Gd 15 (Fn 35)
E: Ex 20
R: Gd 10
I: Gd 10
P: Gd 10
AC: Ty 6

Health: 80 Karma: 36

Equipment:
AMC Standard Exterminator Power Armor:
-Body Armor: Shift-150 protection vs. All
-Hyper Speed: Pr
-Enhanced Strength
-Gas Mask: Rm protection vs. Gas and Airborn attacks
-Goggles: Ex protection vs. Blinding
-Night Vision: Doesn’t suffer any penalties in darkness

Standard TW Energy Rifle:
-treat as magic/energy blasts (Remarkable)

Vibro Forearm Blades:
-slashing/cuts through body armor (good)

Small Personal Pistol
-Special
Talents: Law Enforcement, Military, Martial Arts A, E, Tracking

Bio:

AMC Guards

An Alternate Reality deutschvergnugen